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| Game Update 5 is now Live! |
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Game Updates May 28,2008
Game Update #5
1. Racial Mounts 2. Class Updates 3. Anti-Hitching 4. New Particles 5. Patch Notes
Click Read More below for the full patch notes.
| Game Updates May 28,2008 Game Update #5
1. Racial Mounts 2. Class Updates 3. Anti-Hitching 4. New Particles 5. Patch Notes
1. RACIAL MOUNTS We have added a unique racial mount for each race in Vanguard! The
mounts can be attained through a series of faction based quests that can be
started in each race’s home town. If you happen to like another race’s mount
better than your own though, worry not! With the appropriate faction, players
will be able to complete any of the quests.
Citizen Favor The citizens of Telon are seeking adventurers to help spread their
influence across the land. By seeking out a faction registrar you can don the
banner of a city, gaining favor with its citizens while you battle their
enemies. Each creature that is slain will offer a chance to receive tokens
bearing the symbol of their registered city. These tokens can be returned to
the city in exchange for citizen faction. Be warned that while many factions
are friendly with each other all factions have opposing factions of some
sort. Raising your faction with one city will reduce your faction with those
they oppose. While you can switch factions at any time those who are worried
about becoming outlaws in certain cities should heed this warning.
Gaining faction will allow you to purchase factional rewards with the use of
platinum tokens. These tokens can only be retrieved from the vilest of beings
and only when you are wearing the banner of your chosen city. Those powerful
enough to defeat raid NPCs will receive ancient coins which can be converted
into a platinum token of any type you desire.
Racial Mounts With the release of the citizen favor system comes the first factional
rewards -- racial land mounts! All races have been granted a unique looking
mount with improved speed over other mounts in their tier. These mounts can
be attained at levels 30 and 50 after you have gained the required faction
and number of platinum coins. Players will be able to get any of these mounts
as long as they do the work involved for their attached cities. Click
here for a list of the mounts for each race.
2. CLASS UPDATES This update we have given significant updates to two more classes. Blood
Mages and Psionicists have received a lot of developer attention. Abilities
that may have been broken before have been fixed, spells have been tweaked
and upgraded or updated and all three classes should be more in line with
their intended vision in terms of power and utility. Specific tweaks will be
listed in the patch notes.
3. ANTI-HITCHING As always, increasing performance remains a high priority for our
development team. To that end, with this update we will be introducing new
anti-hitching code that should have an immediate and noticeable effect.
4. NEW PARTICLES Sometimes, things just need to look cooler. That was the case for
many adventuring class spells and/or abilities. Blood Mages, Disciples,
Druids, Necromancers and Sorcerers all received new and improved particle
effects.
5. PATCH NOTES Vanguard Build 2038 Patch Notes 5/28/2008
GENERAL - NPCs that are considered bosses should now be the only NPCs with all caps
in their names.
ADVENTURING - Bard - Psionicist -Fixed a bug that caused the refresh haste portion of
Temporal Acceleration to stack with Coda of Alacrity - Blood Mage - The range on Blood Feast has been increased to 50m - Blood Mage - A new recipe has been added to your Symbiote assembly recipes.
You can now make Body Bags at level 26. These are 20 slot bags that fit in
your ammo slot and hold symbiotes, organs and blood vials. - Blood Mage - Added a health buff component ot Serak's Mantle. This health
buff scales similarly to the AC buff portion of the ability. - Blood Mage - Increased the damage of the Bursting Cyst ability line as it
upgrades over time. - Blood Mage - Vitalizing Symbiote now functions differently. It gives its
target a 5% chance on spell cast to have their next spell cost 50% less
energy. - Blood Mage - Renewing Symbiote now functions differently. It gives its
target a 5% chance to proc a heal over time on hit. - Blood Mage - Cleansing Symbiote now lasts for 10 seconds and removes 8
poison and disease counters every 2 seconds. - Blood Mage - Increased the rate at which Ritual of Shielding grows with
Blood Union. - Blood Mage - Removed the refresh timer from Ritual of Shielding. - Blood Mage - Your offensive spells are now labeled with damage type. - Blood Mage - Regeneration and Accelerated Regeneration now last for 1 hour. - Blood Mage - Symbiotes are now created in stacks of 15. - Blood Mage - Bleed effects should now state the ability name and the caster
name in their combat spam. - Blood Mage - Lowered the energy cost of Accelerated Regeneration - Blood Mage - Lowered the energy cost of Life Graft - Blood Mage - Lowered the energy cost of Serak's Amplification - Blood Mage - Lowered the energy cost of Inspirit - Psionicist - Mind Over Body - this ability allows the Psionicist to
levitate and has been added to trainers at level 20. - Psionicist - Meta Mind is an innate ability that increases the damage and
energy regen of your group. It is tied to your concentrations and is
always active. It increases damage by 10%, refresh timers are lowered by 5%,
3% of outgoing damage is returned as health and adds 45 energy regeneration per 6
sec. This regeneration stacks with other Psionicist or Shaman energy regen. Meta Mind is
learned by visiting the correct gestalt. Those players who have already
visited this Gestalt and learned Greater Astral Form will not need to revisit
the gestalt. - Psionicist - Concentration: Greater Astral Form - This concentration has
been removed and is no longer available to learn. - Psionicist - Concentration: Cerebral Bastion - This concentration has been
revmoved and is no longer available to learn. - Psionicist - Concentration: Astral Form - This concentration is now called
Ethereal Projection and is the first of three Planar Projection
concentrations that are learned automatically as the Psionicist gains levels.
At level 30 Astral Projection replaces Ethereal Projection and at level 50
Transcendence replaces Astral Projection. - Psionicist - Lure - This ability has changed. It is now called Primal
Wrath. It is a buff that increases charmed pet damage by 25% for 45 seconds. - Psionicist - Mass Amnesia - Lowered the refresh to 2 minutes and is
available at level 24. - Psionicist - Time Trick - Time Trick II is now trainable at level 24. - Psionicist - Time Trick - This ability has changed. It no longer breaks
when the target is attacked. While affected the target cannot be damaged, but
can be affected by other debuffs. Time trick no longer slows or snares. This
ability is also now level restricted, meaning that the first version of the spell
only works on targets below level 31. Durations have also changed. 45, 50 and
60 seconds for versions 1, 2 and 3 respectively. - Psionicist - Mind Wipe - This ability is now instant cast and has a 60
second refresh timer and removes a percentage of your target's hate. - Psionicist - Memory Shift - This ability is now instant cast and has a 60
second refresh timer. The amount of hate added has been greatly increased. - Psionicist - Psionic Barrier - This ability has had it's power increased to
address scaling issues. - Psionicist: Paralysis Field - A new power that immobilizes all opponents
within 10m of the caster. It is instant cast, lasts 8 seconds and has a 20
second refresh timer. This new power is now available at trainers starting at
level 12. - Psionicist - Temporal Fracture - is now available at level 10. A new
version is available at 50 and previous version have been adjusted in level. - Psioncist: Mindfire - This ability has been moved to level 16. It now deals
damage over time instead of instant damage and lowers all resistances by a
small amount. The resistance debuff should stack with all other debuffs of
this type. The damage-on-cast added to the target is still present and has
had its damage increased. - Psionicist - Telekinetic Blast - Removed the self damage portion of the
ability and increased the damage. - Psionicist - Thought Surge - Removed the self damage portion of the
ability, made it instant cast with a 10sec refresh, extended the range to 15m
and it can now be trained at level 32. Costing has also been lowered. A new
version has been added to trainers at level 48. - Psionicist - Corporeal Hammer - Reduced the cast time to 1 second and
increased the refresh time to 20 seconds. - Psionicist -Thought Pulse - Slightly reduced the amount of damage that is
inflicted on the player when using this power. - Psionicist - Dementia - Now causes its damage over 8 seconds, has an 8
second refresh and slightly higher energy cost. - Psionicist - Chronoshift - Removed the refresh and increased the cost
slightly. - Psionicist - Psychic Schism - Now does damage over time in addition to all
of its former effects. - Psionicist - Compression Sphere - Now lasts 20 seconds and its damage has
been increased to compensate. - Psionicist - Diamond Skin - This ability has been added to trainers at
level 50. - Psionicist - Synchronize - This ability has been added to trainers at level
8. This ability is to be used to break the effects of time trick and
return the target to normal time (it can then attack and be attacked). - Psionicist - Mindspy: Preservation – Mindspy Preservation has been changed
to Mindspy: Weakness. This ability will now tap into the mind of your
opponent and return a power that will deal a large amount of damage and - Psionicist - Psychic Mutation – Now works properly and adds a small amount
of energy to your group whenever a counter has been successfully executed.
CRAFTING - Crafting - You can now convert silver and gold sigils for ancient platinum
coins
WORLD POPULATION - Ancient Port Warehouse - Dresla: Fixed an issue where her adds would never
spawn. - NPCs - Nerksawl and his placeholders now wander a different path. Also, 2
additional spawn locations have been added. These spawn locations are not
independent of each other. - Quests - Nusibe Necropolis - Leopard Hides will now update for the gahren
leopards. NOTE: Players will need to abandon and reaccept this quest.
CODING - Client Optimizations - Shader version has changed so all cached shaders
will be deleted. - Client Optimizations - Changing your render quality will no longer wipe
your shader caches. - Client Optimizations - Memory leaks fixed. - Client Optimizations - Increased client stability. - Client Optimizations - Reduced hitching. - Client Optimizations - With this update, you will see an option to
Pre-Compile your shaders. Doing this will result in not having to compile
shaders for new materials during normal gameplay. - Client Optimizations - New tab files have been patched and will be
pre-loaded by the client. They contain information about assets and will
prevent unnecessary disk access during normal gameplay. - Lighting Changes - Fixes have been made to ambient lighting calculations.
This effects indoor and outdoor lighting - Lighting Changes - Night ambient lighting will be slightly brighter. - Lighting Changes - Bump should be more pronounced in outdoor areas,
especially at night. - Lighting Changes - Fixed an issue with lighting on billboard trees. - Misc - Fix for being dismounted when you item preview a flying mount item
in your inventory. - Misc - Fix for levitate being stripped when cast twice. - Misc - The /who command now allows for searching for diplomat, artificer,
blacksmith, and outfitter. It also shows the level/profession info for all
three spheres now. The "Advanced Find" in the Social window has
been updated with these new features also. - Misc - Housing: Items that do not show up visibly in your house will appear
in red text in your building item list now. These fixtures can also be moved
to your current location which will make them visible again. - Misc - The command /assistoffensive now works. - Misc - Targets hit by Area of Effect spells now properly do conditional
checks on all targets hit, not just the first target of the ability. - Misc - You can now share lockout timers with other players. - Misc - Fix for combat forms returning to the unbound state if you ran out
of endurance. - Misc - Item tooltips have had their displays standardized. All statistics
will now appear in the same order on the item. - Misc - Added Tanvu riftway to UI. - Misc - Some NPC's in non-raid areas had their Area of Effect abilities
broken and are now fixed again. - Misc - Fix for rescuing someone who was targeted by a dead NPC/PC. It will
no longer try to attack the dead entity. - Misc - Abilities now correctly display the effects of spell/melee haste
items and buffs as well as updating properly when cost-modifying buffs are
applied. - Misc - The distance at which the name of harvesting resources and NPC's
names has been extended. - Misc - Fixed a bug where druids could summon infinite amount of pets. - Misc - Fixed the name tag offset for the Jharu warrior model. - Petition System - The old petition system has been replaced. - Petition System - The new system can be accessed through the main menu by
clicking on Help. - Petition System - Clicking on Help will bring up an information window that
contains the server MoTD along with general help information. - Petition System - Clicking on the petition button in the Help window will take
you to the Vanguard knowledge base where you can submit a petition through
the webpage. - Petition System - Guides( Knights of the Crimson Fellowship ) are now
always visible to players. - Shadows - Shadows now render correctly for transparent materials on
creatures such as the wasp.
Quest Journal Revamp: - General - Quests are now time-stamped when they are received. - General - Quests glow for five seconds after being added or updated. - General - Timed quests are now colored blue, although they turn bright blue
when they go under a minute remaining. - General - Quests that are ready to complete are now colored light brown. - General - Timed quests glow for five seconds when they go under a minute
remaining. - General - The time remaining on timed quests glows off and on every second
when they hit 15 seconds remaining. - General - Quest names (but not any of their information lines underneath)
glow when they contain a location in the player’s current chunk. - General - Timed quests always sort to the top, no matter what sorting
option is chosen. - General - On almost all of the sorting options in both the tabs of the
Quest Log and the Quest Tracker, selecting the same option again will reverse
sort that option. So selecting sort by date, after sort by date was already
selected, will reverse sort by date, with the oldest quests on top. The only
exceptions to this are Sort by Chunk, which always sorts by nearest quests
first, and Sort by Sphere. Sort by Sphere iterates through three different
ordering algorithms—on its first selection, Adventuring, Crafting, Diplomacy,
on its second selection, Crafting, Diplomacy, Adventuring, and on its third,
Diplomacy, Adventuring, Crafting. - General - The last three sorting options for each type of quest and the
quest tracker are saved when the player logs out and are used to recreate the
lists when the player relogs. The use of the last 3 sorting options is to
ensure that the list will be exactly how it was when the player logged out.
So if the player sorted by date, then level, and then chunk. The list will be
sorted by chunk, but within the chunks by level, and within the levels by
date. One additional feature with this is that if a player selects Sort by
Level twice to sort by reverse level, it is not recorded as two sorting
options. So the previous sorting order shown on startup, with a reverse level
sort in place of the level sort, would be sort by date, sort by reverse
level, and sort by chunk, and not sort by level, sort by reverse level, and
sort by chunk. This is to make sure that no accuracy is lost in recreating a
list on startup. - General - The details options for each type of quest and the quest tracker
are saved when the player logs out and are used for recreating the lists when
the player relogs. - Journal - The quest log is sorted by tab into Adventuring, Crafting, and
Diplomacy quests. - Journal - Adventuring quests are sortable by Chunk (based on the nearest
chunk in the quest’s location list, also including the completion chunk),
Date, Level, Name, and Size. - Journal - Crafting quests are the same but without the size option. - Journal - Diplomacy quests are the same but also without the size option. - Journal - When a new quest is added to the quest log, it is sorted into the
list based upon the player’s past three sorts. Also, the quest log
automatically switches to the appropriate tab and selects the new quest. That
way, when a player opens the quest log, the new quest will be the one
selected on the left and showing on the right. - Journal - When a quest is updated the quest log automatically switches to
the appropriate tab and selects the updated quest. That way, when a player
opens the quest log, the updated quest will be the one selected on the left
and showing on the right. - Journal - There is now a details button available for each of the three
quest log tabs. The Adventuring detail options are “Show All Relevant
Chunks”, “Show Completion Chunk”, “Show Nearest Chunk”, “Show Start Date”,
and “Show Group Size”. These options are the same for the Crafting and
Diplomacy tabs, except that they leave out the “Show Group Size”. These
options decide what details show beneath each of the quests in the quest log. - Journal - Only one or none of the first three options, “Show All Relevant
Chunks”, “Show Completion Chunk”, “Show Nearest Chunk”, can be selected at
the same time. Any chunk shown includes both the name of the chunk and the
chunk coordinates. - Quest Tracker - The quest tracker is only visible if a quest is being
tracked. - Quest Tracker - The quest tracker is resizable. - Quest Tracker - Right-clicking on the quest tracker will open up an options
menu. - Quest Tracker - Left-clicking on a quest name in the quest tracker will
select the quest in the quest log. - Quest Tracker - Double-clicking on a quest name in the quest tracker will
select the quest in the quest log and open the quest log. - Quest Tracker - Double-clicking on an already selected name in the quest
tracker, while the quest log is open, will close the quest log. - Quest Tracker - The quest tracker is sortable by Chunk (based on the
nearest chunk in the quest’s location list, also including the completion
chunk), Date, Level, Name, and Size, and Sphere. - Quest Tracker - The quest tracker can now show additional details of
quests, with the options, “Show All Relevant Chunks”, “Show Completion
Chunk”, “Show Nearest Chunk”, Show Start Date”, and “Show Intent”. Show
intent shows either the sphere of the quest, or, if it is an adventuring
quest, shows the size of the quest. - Quest Tracker - When a new quest is added to the quest tracker, it is
sorted into the list based upon the player’s last three sorts. Also, the
quest tracker automatically moves its position to the new quest. - Quest Tracker - When a quest is updated the quest tracker automatically
moves its position to the new quest. - Quest Tracker - When a timed quest goes under a minute, the quest tracker
automatically moves its position to the quest (this is in order to alert the
player that the quest time is running out). - Quest Tracker - There is a new filter available for the quest tracker
options, “Filter Distant Quests”. This filters out any quests that don’t have
a location in the current chunk.
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Posted on Thursday, May 29 @ 06:24:35 EDT by Taiel |
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